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Dead Space - World Building

Liquid Development, alongside GameSim and AMC Ro Studio, partnered with Motive Studios to bring their vision of remaking the popular game Dead Space to life. Liquid Development reconstructed environments and locations from the original game, bringing them into the Frostbite engine.

We also engaged in World Building work by kitbashing entire rooms and levels from existing elements, set dressing with props, and utilizing Frostbite-specific tech assets to convey the terrifying mood of the game.

Our Dead Space remake Level Art team consisted of:

Josh Sturgis - Art Director
Sage Gray - Project Manager
Tien Tam - Project Manager
Tony Clark - Lead Environment Artist
Josh Harvey - Lead Environment Artist
Alex Marcinowski - Lead Lighting Artist
Colton Waggoner - Environment Artist
Jason Palozej - Environment Artist
Angela Jeong - Environment Artist
Jen Dang - Environment Artist
Nick Hagan - Environment Artist
Devlin Arduini - Environment Artist
Sean Parkin - Technical Artist
Egil Thompson - Concept Artist

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