Liquid Development worked directly with Rocksteady Studios to help create props and environments for Suicide Squad: Kill the Justice League using Unreal Engine 4. Our primary focus was developing the Hall of Justice environments and supporting various texture and decals work.
Our Suicide Squad: Kill the Justice League team consisted of:
Nick Brown - Art Director
Kate Morris - Project Manager
Lucas Lanier - 3D Artist
Cody Sauer - 3D Artist
Dan Bingham - 3D Artist
Kevin Atkins - 3D Artist
Matt Brown - 3D Artist
Michael Fuller - 3D Artist
Sarah Francian - 3D Artist
Royal Sybrandt - 3D Support / Art Director
Joe Thiel - 3D Support